Len'en Wiki
Len'en Wiki

Music List[]

Title screen
現で无い里へ ~ chain link? To the Village that isn't Real ~ Chain Link?

OPメニューでの曲。
このゲームで最初に聞く曲ってことになるので、
普段より2%増しぐらい気合を入れて作ったんですが、
実際に作ってみるとOP曲ってイメージが思い浮かび
難いものですね。一応、『元気いっぱいな和風テースト』
を目指して作ったつもりなんですが、上手く表現できて
いるのかと考えると・・・作り手側は元気がなくなりそうですw

This is the song that plays at the opening menu.
It's the first song you'll hear after booting up the game,
so I put roughly 2% more gusto into it than usual,
although it's actually really hard to come up with a fitting opening song.
I tried to aim for a song that's "a taste of Japanese-style that's full of energy",
but when I think about whether or not I was able to express that well...
From a creator's viewpoint I feel that it isn't very energetic after all.

Stage 1 theme
エキゾチッククリスタル Exotic Crystal

一面道中曲ですね。
神秘的な曲を作ってみたかった結果がこれです。
勇猛果敢に未知なる地を進んでいく無手っ法さで
これからの前途多難な展開を予期させる・・・つって。
次元の洞窟ではやっぱりエキゾチックな物質が採掘できるのかなぁ?
まぁなかなか一面っぽい曲なんじゃないかと。

So this is the stage one theme.
I wanted to make a mysterious sounding song, and this is the result.
It has a feeling of going forth undauntedly into an unknown land,
and it sets you up for the many difficulties that are about to unfold.
I wonder what sort of exotic materials you could mine in the Dimensional Cave?
I think it isn't totally fitting for a stage one theme.

Stage 1 Boss - Kurohebi's theme
メラニンインブラック ~ Colt_Snake Melanin in Black ~ Colt Snake[1]

一面ボス烏蛇の曲です。
軽快で痛快な曲にしてみたつもりです。
一面ボスはアンダードッグなイメージが強いので、
ぶっちゃけどうでもいいんですよねw
けど、どうでもいいからこそ、どうすればいいのかも分かんなくて、
結局『特に何にも考えてない曲』になったっていうのは、
結果的に自分にとっては満足いく答えでした!(ぇ
それにほら、うん、何文字か違うから大丈夫。

とにかく、烏蛇が活躍するところはここではありませんから。

This is the first stage boss Kurohebi's theme.
I tried to make a song that's both light and thrilling.
Stage one bosses have a strong underdog image,
so frankly their themes can be any kind of song at all.
However, because anything could work, I couldn't figure out what I should do.
In the end I made a "song where I wasn't thinking of anything in particular",
and so resultingly I'm perfectly satisfied with it.(Seriously?)
And look, some of the letters are wrong so it's all good.

By the way, this isn't the place where Kurohebi is usually active.

Stage 2 theme
錨さえ揺蕩ふ趨勢 ~ Lost_Anchorage Tendency that Sways even the Anchor ~ Lost Anchorage

二面道中曲です。
海中のようなところをゆらりゆらりらりと
時空の流れに身を任せて自由気ままに浮き沈みしていく。
そんな曲を作ってみたかったんですけど、こんなんです。
面妖な感じですが、これでいいのだろうか?

This is the stage two theme.
You drift on and on under the ocean,
and entrust yourself to the flow of spacetime, floating and sinking as you wish.
That's the kind of song I wanted to make, but it ended up like this.
It has a mysterious quality to it, but is this really okay?

Stage 2 Boss - Aoji Shitodo's theme
攪拌する剛体金剛 ~ Let's Joke! Stirred Up Solid Diamond ~ Let's Joke!

二面ボス蒿雀の曲です。
安定せずふわりふわりした曲です。
おかげ様で"符割り"もおかしなことに?
オーゥ、イッツアジョーク! ドゥーユーノー?
・・・はい、大変お聞き苦しい点がございました。
まぁ曲も駄洒落だし、そこまで言うならいいんじゃないの?
こういうのも。

This is the stage two boss Aoji's theme.
It's a song that flows forward without ever stabilizing.
I thought I was being pretty "sharp", but maybe it ended up falling "flat".
Perhaps this isn't my "forte", but still I won't "fret" about it.
...I'm terribly sorry, that was awful.
Well the song is just a joke itself, so it should be fine.
Outrageous song descriptions like this, I mean.

Stage 3 theme
エキストラマインド Extra Mind

電脳っぽいものを作りたかったんだけどなぁ・・・
けど舞台は電脳世界ではないんですがね。
実力不足で不完全燃焼な曲です。
絶対いつか作り直してやるんだから。
けどいつになるかなぁ・・・、はぁ・・・
それはそうと、ゲームのマインドスイーパーの地雷ってどんなんだろう?
PMN-2かな?
・・・って、それを言うならマインスイーパーやがな!

ほらね、今日も絶好調。 

I wanted to make something really computer-ish, but well...
By the way, the stage isn't inside cyberspace or anything like that.
I'm not talented enough so it ended up being an incomplete combustion song.[2]
I definitely want to try redoing it someday.
But I don't know when I'll get around to it... Hm...
Anyways I wonder what kind of land mines those are in Mind Sweeper?
Perhaps PMN-2?[3]
...Except it's actually called Mine Sweeper, 'mam![4]

You see, I'm in perfect form today too.

Stage 3 Boss - Tsubakura Enraku's theme
インディスワールド ~ Monochrome_eye In this World ~ Monochrome Eye

燕楽玄鳥の曲です。
かな~り重要キャラ(っというか主人公の一人)なんで
変な曲を作ってみたかったんだ。
そんな思惑で、蓋開ければなんだこれ? 無駄にカッコつちゃってもうっ。
けどこれ本編では○○○○なのに流れるっていうね、かわいそー。
(↑いちおうネタバレ自主規制)
作るのに2~3曲ほどボツ曲を排出した結構苦労作ではあります。
けどボツ曲の方も捨てがたい・・・、どっかで使うか。

This is Tsubakura Enraku's theme.
She's kind of a really important character (or in other words a main character),
and so I tried making a mysterious song for her.
Or so I was expecting, but it ended up being excessively cool for some reason.
In this game it's actually xxxx who you're fighting, so in a way poor Tsubakura got her song stolen from her.
(↑For now the spoilers will be censored)
There are even two or three rejected songs I made for her but which didn't quite fit.
I'd really like to use those rejected songs somewhere, though... I wonder where I'll use them.

Stage 3 Boss - Yabusame Houren's theme
時空を越える翼 〜 M_theory Wings that Transcend Spacetime ~ M-Theory[5]

鳳聯藪雨の曲。
一応主人公なんでね、ヘンテコな曲を作ろうと思ったら、
やっぱりヘンテコな曲が出来上がりました。
怪しさの中にバカっぽさが垣間見えるかも?
元気いっぱい不気味いっぱい。

This is Yabusame Houren's theme.
She's one of the main characters, and so I wanted to make an eerie song for her,
and as expected I made an eerie song.
I wonder if you can glimpse the idiocy inside the eeriness?
It's a song full of both energy and creepiness.

Stage 4 theme
凍て緩むは凍み氷る心 Thawing of the Frozen Heart

四面道中曲。
静かな感じの曲から、一変してアップテンポになったりと、
落ち着きのない曲です。 頬赤自身もそんな感じ。
前半部分は奇麗な雪景色っていうよりも危険な香りのする
凍土をイメージしてみたんだけど、どうなんだろ?
熱風ぶわぁー

The stage four theme.
It's a song that goes from being quiet to up-tempo all at once.
It's a song that never calms down. Hooaka also seems like that.
I made the first half not with an image of a beautiful snowy landscape,
but rather with that of frozen ground that has a dangerous smell, but I wonder how it turned out?
The hot air comes blowing in~

Stage 4 Boss - Hooaka Shitodo's theme
エア・マスター! 〜 Soul_Dualism Air Master! ~ Soul Dualism

三面ボス頬赤の曲です。
外の空気が冷たいとすぐホッペが赤くなっちゃうんだけど、
ホオアカのホッペは赤くないんだよね。 素面なら。
空気を読むことに定評のある奴なんで、エアマスターっつってね。
いやいや、本当は能力からの曲名なんだよ、ホントホント。

This is the stage threeTemplate:Sic boss Hooaka's theme.
Your cheeks always turn red when you're out in the cold,
but Hooaka's cheeks aren't red at all. At least as long as she's sober.
She has a reputation for being able to understand the mood in the air, so it's called Air Master.[6]
No, actually the song's name comes from her ability. Really I swear.

Stage 5 theme
虚、実を表裏上ぐ The Untruth Patronizes the Truth[7]

五面道中曲です。
「いつわり、まことをひょうりあぐ」って読みます。
意味の分かる人は凄い!
これはこの面のボスをイメージした曲でもありますね。
なんせ、ステージ自体がそいつに支配されてますからね。
雲の上、空の彼方を駆け抜けてる雰囲気は出てるんじゃない?
終盤っぽく、テンション上がってきますね。

This is the stage five theme.
The Japanese title is pronounced "itsuwari, makoto wo hyouri agu".
Anyone who actually understands it must be really amazing!
The song is based on the image of the boss of the stage as well.
At any rate, the stage itself seems to be influenced by her.
It has an atmosphere of flying through the clouds.
It's the late game, so the tension really starts to build here.

Stage 5 Boss - Kuroji Shitodo's theme
エンドオブヒストリー End of History

五面ボス鵐 黒巫鳥の曲です。
悲哀さを内包した空元気な曲に仕上げてみたつもりです。
少しカワイイ感じにもなりましたね、当人は可愛げないですけど。
けどこれ作ってて楽しい曲ではありましたね。
みんなで演奏するのも楽しいかも。 パーカッションきついねぇ〜

あっ、曲名はビールの名前じゃないよ。 絶対違うからね!
呑みたいわけじゃないんだからね!
あ〜ぁ、ビールこわい。ビールこわい。

This is the stage five boss Kuroji Shitodo's theme.
I meant to finish this song with an empty bravado containing sorrow.
It also ended up a little cute, although the character really isn't cute at all.
It was a fun song to make, though.
It might be fun to perform this in a group. The percussion is really tight~

Ah, the song's name isn't based on a beer or anything. Most definitely not.[8]
I definitely don't want a drink!
Ohh, beer is scary, beer is scary.

Stage 6 theme
掌の上の星 A Star in the Palm of One's Hand

六面道中曲です。
ステージ自体短いんで、必然的に短い曲になったけど、
これは曲って言っていいのかなぁ?
途中酔っ払いの演奏みたいになってるけど。
まぁ病気っぽさは滲み出てるよね? それならよし。

This is the stage 6 theme.
As the stage itself is short, the song also became short by necessity,
but I wonder if you can even call this a song?
It's like some drunkard is performing music on the street.
Well as long as a feeling of sickness is seeping out of it, I say it's fine.

Stage 6 Boss - Clause's theme
エンパイアパワー 〜 Eternal_Force Empire Power ~ Eternal Force

ラスボス (前略)クラウゼ(後略)の曲です。
とにかく病気っぽさを出したかった。
そしたら自然とピアノソロって発想が出てきたんだけど
よく考えるとなんでそう思ったんだろ?
あとエレキギターの音作りの練習がてらに作ってみました。
三種類は作ったんだけど、聞き分けられるかな?
なんか横シューを彷彿させるね。

それはそうと、こういうキャラ作りは僕には向いてないっぽいな、
クラウゼ、もう出てこないかもなぁ・・・
けど一応役割があるんで、いつか一度は出てくるでしょう・・・
まったく、面倒なやつだ(ぉ

This is the final boss Clause's theme.
Anyways I wanted it to express a feeling of sickness,
so naturally I imagined using a piano solo,
but looking back on it why did I think that?
After that I also did some practice making synth electric guitars.
I made three different kinds, but can you tell them apart?
Somehow it resembles something from a horizontal shooter.

Incidentally, It seems that I'm no good at making this kind of character,
so maybe Clause hasn't even really appeared yet...
But she already has a role to play, so perhaps some time she'll really come out...
Seriously, she's such a nuisance.

Extra Stage theme - Yabusame Houren's version
鳳雛天奔 Phoenix Chick's Heavenly Rush

藪雨版EX道中曲です。
「ほーすーてんぽん」って読みますけど、
別に四字熟語って訳じゃありません。(たぶん)
なんか役っぽい響きだよね、ドラドラ。
一応これも藪雨をイメージした曲です。
っというか『藪雨と无現里』をイメージした曲?
静かで落ち着いた曲かと思った?
残念でした、やっぱりバカ曲でした!
どこまでも遠くに羽ばたいて行けるような・・・
そんな雰囲気?
まぁ要するに勝手な奴って事です。

This is Yabusame's extra stage theme.
The Japanese title is pronounced "hou-suu-ten-pon",
but it's not an actual word. (Probably)
(translation)
I based this song on an image of Yabusame too.
Or rather, maybe it's an image of "Yabusame and Mugenri"?
Did you think it was a calm and gentle song?
Too bad, it's actually just another idiot song.
As if you can go anywhere flying on your wings....
Maybe it's that kind of atmosphere?
Well the important thing is that she's a willful and reckless person.

Extra Stage theme - Tsubakura Enraku's version
古く噎せる記憶 〜 BEGAN Old Choked Memories ~ BEGAN

玄鳥版EX道中曲です。
藪雨の方と違って、アップテンポにはなるものの、
全体的に暗く悲しい雰囲気の曲ですね。
途中でRPGとかの町でながれそうな雰囲気になるけど、ステキね。
玄鳥と无現里はかなり因縁がありますが、
ここで語るわけにもいきませんしね。
まぁシリーズが進めばいずれ明らかになるんじゃない?
『"裡"を"闡"』だしね。 

This is Tsubakura's extra stage theme.
It's different than Yabusame's version, I made it up-tempo,
and overall it has a dark and lonely ambiance, doesn't it?
It seems like the sort of atmosphere that would play in a town in an RPG, which is great.
Tsubakura has very strong connections to Mugenri,
but that won't be explained here.
Perhaps these things will be explained as the series progresses.
The "reverse" will be "clarified", after all.[9]

Extra Stage Boss - Tsurubami Senri's theme
永劫舞踏機関 〜 Shall_We_Dance!! Eternal Dance Engine ~ Shall We Dance!!

EXボス闡裡鶴喰の曲です。
「一緒にダンスでもどうっ!?(ズイッ!)」って感じですね。
こんなテンポで踊ったら僕なら絶対足挫く。
それはそうと、フュージョンって大好きです!
この曲がフュージョンなのかは甚だ疑問ですけどw
(↑ポコスカポコスカいってればラテンだと思ってる人)
ボス戦でジャズ系の曲って熱いですよね、プログレもいいけど!
ステキな仕上がりになったかなぁ、っと思うけど、どうでしょうかね?
演奏してみると凄く楽しいです。

This is the extra stage boss Tsurubami Senri's theme.
It's got a feeling like "Let's dance!"
If I tried to dance at this tempo I'd definitely sprain my ankle or something.
So anyways, I really love fusion!
Although I'm extremely doubtful that this song could be considered fusion.
(↑Says the guy who thinks pokosuka pokosuka is Latin.)[10]
Jazz is really great for boss battles, although progressive rock is good too!
I've come to really like this song, but what do you think?
I'd really love to try to perform it myself.

Ending theme
翳み逝く現実 〜 human_VISION Fading Reality ~ human VISION

ED曲です
すごーく短くて単調で寂しい曲だねー。
全体的に随分暗い・・・まったく、どこの神主の影響を受けたんだか...
ED自体短いしね、あんま根を詰めてやってもしゃあないしね。
作曲時間も今作最短で20分くらいだったかな?
曲よりもED絵をもっと気合入れて描けって話ですけどw

This is the ending theme.
It's extremely short and dull, so it's a rather lonely song.
Overall it's quite dark... Really now, it must have been influenced by a certain head priest.
The ending itself is so short, so I decided not to strain my nerves for this one.
It took me the least time of any song in the game, maybe only 20 minutes?
Honestly I put more effort into the ending drawings than this.

Staff Roll theme
散り佚す夢幻 〜 bard_VISION Scattered Forgotten Fantasies ~ bard VISION

スタッフロール曲です。
結構昔に作った曲をアレンジした曲なんですが、
アレンジ前とは全く別物になってしまってますw
スタッフロール自体短い(スタッフが少ない)ので、
画面に合わせて短く纏めるのが大変でしたね・・・

今作は伏線だらけなんで、これだけじゃ物語はなーんにも
分かんないと思いますが、これから前後の話を作っていきますんで、
あまり深く考えずにプレイしてみてね♪(最後に言うことじゃない)

This is the song that plays during the staff roll.
It's an arrangement of a song I had made long ago,
but now it's completely different from what it was before I arranged it.
The staff roll is really short (because there's so few staff),
so it was tough to get the music to fit alongside the screen.

The plot in the game is all foreshadowing so you can't really understand much,
but from here on out I'm going to make stories both before and after this,
so don't think too deeply about the story, and just have fun♪(This isn't the end after all.)

Notes[]

  1. Melanin, Greek for "black" or "dark", is a kind of biological pigment. Colt Snake is a reference to a line of guns made by the manufacturer Colt.
  2. Incomplete combustion is a type of combustion that's incomplete.
  3. PMN-2 is a kind of Russian land mine.
  4. This is probably a reference to something. ^^;;
  5. M-theory is a variation of string theory which attempts to unify the principles of it's other variations.
  6. In Japanese, the phrase kuuki wo yomu (空気を読む) means to read or understand the mood of a situation, although it literally means to read the air. Thus Hooaka's ability to read situations and her ability to control the air are linked.
  7. The phrase hyouri agu, or to patronize, means to appear to praise something but to actually be condescending towards it. The Japanese phrase also uses the kanji for "front" and "back", which may have some relevance to Kuroji and her ability.
  8. Actually, it is. The End of History is a kind of beer brewed by the Scottish brewery Brewdog.
  9. This phrase uses the kanji in the name of the Senri shrine. Senri literally means "clarified reverse-side".
  10. Please, someone know what pokosuka is.